![]() If you want to pass more parameters to your constructor you can. This would be the cpp: FRichTextTooltipS::FRichTextTooltipS( URichTextBlock *InOwner ) : FRichTextDecorator( InOwner )Īnd for the header you would just match that declaration. The only constructor it provides takes a parameter so you’ll probably need to take that parameter. You just don’t see a whole lot of “regular” C++ in the engine. ![]() It’s because of how FRichTextDecorator is setup. It’s the only reason you should have had the GENERATED_BODY macro. My mistake, I thought you might have omitted it. The following behavior-changing defect reports were applied retroactively to previously published C++ standards.I’m also not sure what you mean by removing USTRUCT?
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